The latest release of Action for Maya is impressive – we’ve optimised it even further to get you working faster and all styles of 3D animated characters moving smoothly with even more realism.
Demand for faster real-time MoCap animation pipelines in Maya grows – IKinema responds with optimised Action software, giving users double the speed, cutting edge LiveAction tools and technology updates.
We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion.
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies
FARNHAM, UK — IKinema (www.IKinema.com) has introduced the third edition of LiveAction, the company’s virtual reality and virtual production animation technology. The tool is used by 3D animation teams and directors for live performances to mass audiences.
New Animation Cleaning Pipeline, advanced retargeting, perfect solving, and smarter workflow takes the heat out of producing the most realistic character behaviour from motion capture data
U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for high quality motion-capture solving tech and realistic procedural animation, and now sees mass-market potential for this new technology in VR and AR environments.