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Over two and a half years after the launch of consumer-grade VR headsets, my favorite thing to do in VR is still to stand side-by-side, with a friend, while fighting enemies. Whether it be a tactical military shooter like Firewall Zero Hour, a pirate-themed adventure in Rec Room, or a tense arcade-style bullet hell shooter like Evasion, all VR is better with friends.
A fresh approach to do-it-yourself, full-performance motion capture will be one of the game-changing solutions showcased at this year’s Real-Time Live! at SIGGRAPH. The session “Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA and Unreal Engine” will take place Tues., August 14 from 6-7:45 p.m. at the Vancouver Convention Center in West Building, Ballroom AB. Read full story
On December 24, IKinema, a real-time motion capture solution provider, announced that its animation technology has been integrated into NVIDIA Holodeck. IKinema’s animation technology has a full-body immersive function, and it is known to realize a more realistic in-game avatar by enabling highly interactive interaction.
FARNHAM, UK – Realtime animation technology specialist Ikinema (www.IKinema.com) announced that their full-body solving technology is being used with Nvidia Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics. Ikinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
The powerful full-body solving technology is being used in new photorealistic, collaborative VR environment
IKinema’s full-body solving technology has been incorporated into a photorealistic and collaborative VR environment, NVIDIA Holodeck. The environment aims to replicate the feeling of real-world environments through sight, sound and haptics.
Real-time animation technology specialist IKinema have announced that their powerful full-body technology is being integrated into NVIDIA Holodeck for hyper-realistic character motion within virtual reality (VR).