A Digital Domain press release
Digital Domain Head of Software R&D Doug Roble demonstrated a live virtual version of himself in real time
LOS ANGELES – May 13, 2019 – Digital Domain Head of Software R&D Doug Roble, and for the first time, his virtual avatar DigiDoug, presented a talk at TED2019 on what it takes to create a digital human. DigiDoug is the industry-leading work of the Digital Human Group, a unit within global visual effects studio Digital Domain focused on the creation of digital humans, creatures and characters.
Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
Company roadmap set to reshape the industry of real-time game animation. Games companies already harness new IKINEMA Studio, a cross-discipline animation framework, In-game Retargeting tool released plus gamer centric character stylisation technology, Style Shapes coming soon.
Sumo Digital, creators of the action adventure game Crackdown 3, share their experiences using the powerful IKINEMA RunTime middleware to animate Agents with superior realism, saving years of development time by eliminating the need to build an in-house animation solution from scratch.
Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.