U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for high quality motion-capture solving tech and realistic procedural animation, and now sees mass-market potential for this new technology in VR and AR environments.
FARNHAM, UK, Tuesday 26th July 2016 – IKINEMA, the leader in real-time inverse kinematics, revealed at SIGGRAPH today a technology demo showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for its high quality motion capture solving technology and realistic procedural animation capabilities. However, IKinema chief executive Alexandre Pechev sees a mass-market opportunity for voice-activated animation in virtual (VR) and augmented reality (AR) environments.
This year’s annual SIGGRAPH trade show and exhibition featured a number of new technologies and products, some of which we at Computer Graphics World magazine believe to have great potential to impact the industry. And for that reason, we have named them winners of CGW’s Silver Edge Award.
Motion-capture solving and retargeting tools developer IKinema has announced INTiMATE: a new work-in-progress technology intended to allow users to create animation using simple written or voice commands.
Innovative technology concept makes ‘animation for the masses’ a reality
GUILDFORD, UK, 10 AUGUST 2015 – IKINEMA, the leader in real-time inverse kinematics, announced at SIGGRAPH today a brand new concept in animation that will enable anyone to create animation using descriptive commands based on every day language.