SIGGRAPH: IKinema’s INTiMATE Delivers Voice-Activated Animation

U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for high quality motion-capture solving tech and realistic procedural animation, and now sees mass-market potential for this new technology in VR and AR environments.

Voice-Activated Animation Becomes a Virtual Reality with IKinema

Voice-Activated Animation Becomes a Virtual Reality with IKinema

FARNHAM, UK, Tuesday 26th July 2016 – IKINEMA, the leader in real-time inverse kinematics, revealed at SIGGRAPH today a technology demo showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for its high quality motion capture solving technology and realistic procedural animation capabilities. However, IKinema chief executive Alexandre Pechev sees a mass-market opportunity for voice-activated animation in virtual (VR) and augmented reality (AR) environments.