SIGGRAPH in the beautiful Vancouver is well under way! Here’s a reminder of where you can see IKINEMA LiveAction presented by our clients and partners.
FARNHAM, UK, 7 August 2018 – Today, IKINEMA announce their attendance at this years’ SIGGRAPH 2018 Conference in Vancouver, British Columbia. IKINEMA’s quality real-time animation solutions harnessed for its natural character motion and whole-body immersion, is set for showcase by top clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
A fresh approach to do-it-yourself, full-performance motion capture will be one of the game-changing solutions showcased at this year’s Real-Time Live! at SIGGRAPH. The session “Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA and Unreal Engine” will take place Tues., August 14 from 6-7:45 p.m. at the Vancouver Convention Center in West Building, Ballroom AB. Read full story
Xsens Press Release
Xsens, Kite & Lightning, IKINEMA and Unreal Engine to showcase how the iPhone X and Xsens can empower democratized, full-performance motion capture at SIGGRAPH’s Real-Time Live!
Demand for faster real-time MoCap animation pipelines in Maya grows – IKinema responds with optimised Action software, giving users double the speed, cutting edge LiveAction tools and technology updates.
Experimenting with the latest tech is indispensable to studios’ Research & Dev teams – the folk at Nickelodeon Animation Lab demonstrate how their R&D time spent using our incredible virtual production software, LiveAction not only delivers the utmost realism for their Teenage Mutant Ninja Turtle, but they have fun with our tech too!