IKINEMA Hosts R&D Workshop For SAUCE Partners

By Siobhán Hofma and Simon Woeginger
IKINEMA has been involved in an exciting three year EU Research and Innovation project named SAUCE (mart Assets for re-Use in Creative Environments) launched in 2018. We’ve been working in collaboration with ten technology specialist companies and research institutes to develop the future runway to re-use and re-purpose existing digital animation assets for the benefit of creative industry companies producing future projects within film, TV and games.

HOW IKINEMA IS MAKING MACHINE LEARNING EVEN SMARTER
Although IKINEMA are experts in real-time inverse kinematics (IK) which produces high quality procedural animation, we additionally have been exploring Machine Learning to synthesize character animation. With our active developments within the SAUCE consortium, the R&D will exploit usability of our technology even further. Within the EU funded project IKINEMA is the industrial leader of Work Package 6, centered around the development and demonstration of control systems and tools that can be used for authoring ‘Smart Assets’. The IKINEMA R&D team are primarily tasked to develop innovative cutting-edge techniques to generate and drive these Smart Assets or virtual characters in a live production scenario. This involves taking traditional assets such as an animation clip and boosting the assets IQ by implementing the planned technology, resulting in Smart Assets that are designed to bolster users with a highly efficient animation pipeline.

IKINEMA brings digital humans to life at SIGGRAPH with Digital Domain

FARNHAM, UK, 16 July 2019IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.

IKINEMA’s real-time animation technology powers Koch Media games studios

Koch Media signs IKINEMA Master License Agreement

IKINEMA’s real-time animation technology powers Koch Media games studios

FARNHAM, UK, 26 June 2019IKINEMA, world leader in real-time procedural animation and whole body solving technology are thrilled to announce today its latest partnership with Koch Media, the premier number one publishing partner in Europe, headquartered in Höfen, Austria. The agreement entitles the firm to provide affiliated video games studios under the Koch Media umbrella, access to IKINEMA’s quality RunTime middleware for the development of games currently under production, as well as future titles.

IKINEMA LiveAction animates Doug Roble for Digital Domain at TED Talk 2019

LIVE IN REAL-TIME DIGITAL HUMAN MADE DEBUT ON TED STAGE

A Digital Domain press release

Digital Domain Head of Software R&D Doug Roble demonstrated a live virtual version of himself in real time

LOS ANGELES – May 13, 2019 – Digital Domain Head of Software R&D Doug Roble, and for the first time, his virtual avatar DigiDoug, presented a talk at TED2019 on what it takes to create a digital human. DigiDoug is the industry-leading work of the Digital Human Group, a unit within global visual effects studio Digital Domain focused on the creation of digital humans, creatures and characters.

IKINEMA and The Future Group demo Immersive Mixed Reality sets at The NAB Show 2019

To deliver deeper storytelling with dynamic digital content viewed via the array of available screen formats from small mobile devices through to mega-scale proportions at cinemas, live concerts and sporting events—The NAB Show is the mecca event where industry professionals gather to share the convergence of next generation tools, technologies and creative prowess for live broadcast. During this years’ show we were excited to partner with The Future Group to bring our LiveAction VR solution to Pixotope, enabling high fidelity whole body movements for the creation of convincing virtual characters in demand by creators of live virtual sets today and beyond.

IKINEMA Launches Orion 2.0 for VR Mo-Cap

U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on for its ability to bring a deeper sense of realism with whole body immersion, used in the fields of aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, virtual experiences, live theater, motion capture for film and games, high-fidelity in-game previz of assets and animation, and more.
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