IKinema RunTime development tools arrive on Switch

Inverse kinematics middleware now available for devs creating games for Nintendo’s latest console.

IKinema has reached a deal with Nintendo to allow developers to take advantage of its popular RunTime middleware when developing for the Switch, effective immediately. Great news for developers already using the tech in their Xbox One, PS4, PC, Mac, Linux, iOS and Android games, who are thinking of porting to the Switch with minimal fuss.
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IKinema and Tarsier Studios partnership is anything but a ‘little nightmare’

FARNHAM, UK, 11 October 2016 – IKINEMA , the leader in real-time inverse kinematics, announced today that Tarsier Studios, of Sweden, has secured a licensing agreement to utilise IKinema’s award winning full-body IK solving middleware, RunTime in the development of their game title, Little Nightmares débuted by BANDAI NAMCO Entertainment Europe at gamescom 2016.