Come and experience how IKINEMA inverse kinematics technology delivers fuller realism for avatars during training and simulation demonstrations by our customer Serious Simulations, and Bohemia Interactive, at this years’ I/ITSEC, Orlando in November. They will be demoing their widely adopted VBS technology used by those in the Forces to train teams in high risk scenarios.
To deliver extremely realistic and accurate real world movements and interactions in the virtual world for the future of highly immersive astronaut training is the mission of NASA’s Hybrid Reality Lab team – and they’re achieving this with the help of Orion, our cutting-edge real-time motion capture and full body solving solution – advancing new ways and techniques for their virtual reality research and explorations in space
All virtual content creators now empowered with affordable real-time motion capture technology, IKinema Orion; users achieve accurately synced physical and virtual bodies, to experience higher realism inside virtual worlds during multi-site team collaborations
Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture
Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.
One of the most promising early applications for the HTC Vive Tracker we’ve seen is full-body tracking. Using two Vive controllers, the headset, and three Trackers attached to feet and torsos, you can get a pretty accurate representation of where your real body is in the virtual world. It’s great for gaming, but IKinema is looking to take it a step forward with Orion.
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion.