Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture
Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.
One of the most promising early applications for the HTC Vive Tracker we’ve seen is full-body tracking. Using two Vive controllers, the headset, and three Trackers attached to feet and torsos, you can get a pretty accurate representation of where your real body is in the virtual world. It’s great for gaming, but IKinema is looking to take it a step forward with Orion.
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion.
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies
FARNHAM, UK — IKinema (www.IKinema.com) has introduced the third edition of LiveAction, the company’s virtual reality and virtual production animation technology. The tool is used by 3D animation teams and directors for live performances to mass audiences.
U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The company is known in the film and games industries for high quality motion-capture solving tech and realistic procedural animation, and now sees mass-market potential for this new technology in VR and AR environments.