IKinemaのOrionはお手頃価格のリアルタイムモーションキャプチャシステムです。 全バーチャルコンテンツの制作者は、Orionを使うことによって現実と仮想の体を正確に同期する事が出来ますので、 ユーザーは仮想環境の中でもより一層高いリアリズムを体験する事が出来ます。
All virtual content creators now empowered with affordable real-time motion capture technology, IKinema Orion; users achieve accurately synced physical and virtual bodies, to experience higher realism inside virtual worlds during multi-site team collaborations
Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture
Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.
One of the most promising early applications for the HTC Vive Tracker we’ve seen is full-body tracking. Using two Vive controllers, the headset, and three Trackers attached to feet and torsos, you can get a pretty accurate representation of where your real body is in the virtual world. It’s great for gaming, but IKinema is looking to take it a step forward with Orion.
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion.
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies