G-Star is in a few days and Team IKINEMA want to meet you there. Showing off the very latest of RunTime for game development. Book an exclusive meeting, and drop by the IKINEMA booth for demonstrations and discussions.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Enterprise | Film And Television | AR
Fingernails were bitten to the quick during this year’s thrilling World Cup in Brazil. To save their nation some skin, Brazilian broadcaster TV Globo entertained and engaged their audience between matches with their debut of live mixed-reality World Cup heroes.
Creators of next-gen games and VR experiences power up with fully optimised software plus enhanced toolsets to deliver incredible immersion and realism.
TOKYO GAME SHOW is in a few days time and Team IKINEMA are showing off the best of RunTime for game development. Book an exclusive meeting, and/or drop by the IKINEMA booth for demonstrations and discussions.
By Dana Cowley
Los Angeles-based Kite & Lightning stole the show at this year’s Real-Time Live!, SIGGRAPH’s showcase of curated live demonstrations, taking home the winning award against an impressive field of entries with “Democratizing MoCap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine.”
SIGGRAPH in the beautiful Vancouver is well under way! Here’s a reminder of where you can see IKINEMA LiveAction presented by our clients and partners.