IKINEMA partners with Zero Density for mixed reality live broadcasting at IBC 2018

Dev Talk: IKINEMA on Mixed Reality Virtual Characters with Zero Density at IBC 2018

We were delighted when IKINEMA was approached by Aydemir Sahin, Director of Technology from award winning virtual production and real-time visual effects company, Zero Density to help deliver hyper realistic VR characters needed for their live mixed reality presentations at IBC (International Broadcast Conference) in Amsterdam.   Zero Density specialises in developing creative products that cater the fields of live broadcast, augmented reality, eSports and live events. They turned to IKINEMA to leverage our sought after real-time combo technologies – Orion motion capture solution partnered with VR tracking system, alongside LiveAction which live streams the actors’ real-time performance and precisely retargets and cleans the mocap data directly onto virtual characters. For IKINEMA, it was exciting to help integrate our tech with the Reality Engine, Zero Density’s photo-realistic 3D real-time virtual studio and augmented reality platform – this being an entirely new engine for IKINEMA and the set-up was supported by the Unreal Engine. By partnering with Zero Density, both teams were able to draw on each others field of expertise to deliver an innovative solution and outstanding quality animation to the broadcast industry.

Unreal Engine Helps Power Kite & Lightning’s Winning Performance at Real-Time Live!

By Dana Cowley
Los Angeles-based Kite & Lightning stole the show at this year’s Real-Time Live!, SIGGRAPH’s  showcase of curated live demonstrations, taking home the winning award against an impressive field of entries with “Democratizing MoCap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine.”

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