IKINEMA brings digital humans to life at SIGGRAPH with Digital Domain

FARNHAM, UK, 16 July 2019IKINEMA are delighted to announce today that their powerful real-time production technology, LiveAction will once again bring digital humans to life for the Real-Time, Single Camera, Digital Human Development presentation created by visual effects powerhouse, Digital Domain. The presentation will be demonstrated in front of a live audience at the SIGGRAPH RealTime Live! awards on 30 July from 6pm–7:45pm. LiveAction is harnessed by Digital Domain’s Digital Human Group and in collaboration with state-of-the-art real-time technologies, is set to demonstrate their pioneering research and progressive techniques to drive photo-real digital humans for the advancement of VR and AR experiences.

Digital Media World covers IKINEMA LiveAction

Read full article
Mo-Sys
 designed a virtual production workflow to use on set that combines its own camera tracking system StarTrackerVFX with live motion capture, a real-time game engine and ray-tracing render software. The resulting system makes it possible to visualise 3D scenes built in a game engine composited with 2D green screen elements, or 3D characters animated with motion capture data, with a high level of accuracy.

A round-up of IKINEMA animation projects in games, VR, VFX, and Enterprise

IKINEMA Highlights 2018

We look forward to working with you in 2019

It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.

Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”

Privacy Preference Center

Necessary

Advertising

Analytics

Other

} });