Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
Meet IKINEMA at GDC in San Francisco to learn how our powerful next-gen realtime animation technologies will accelerate your teams and immerse your players at one of the world’s most anticipated games conferences of the year.
Company roadmap set to reshape the industry of real-time game animation. Games companies already harness new IKINEMA Studio, a cross-discipline animation framework, In-game Retargeting tool released plus gamer centric character stylisation technology, Style Shapes coming soon.
Sumo Digital, creators of the action adventure game Crackdown 3, share their experiences using the powerful IKINEMA RunTime middleware to animate Agents with superior realism, saving years of development time by eliminating the need to build an in-house animation solution from scratch.
Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers.
Learn how top AAA games studios have created blockbusters by integrating IKINEMA RunTime to bring their game characters to life.
We look forward to working with you in 2019
It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.
Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”
G-Star is in a few days and Team IKINEMA want to meet you there. Showing off the very latest of RunTime for game development. Book an exclusive meeting, and drop by the IKINEMA booth for demonstrations and discussions.
FARNHAM, UK, 13 November 2018 – IKINEMA, the world leader in real-time whole body solving animation technologies, announce today their attendance for the third year at G-Star 2018, Korea’s Global Game Exhibition, Busan in November. IKINEMA invites game developers to visit their booth for live demonstrations and one-to-one meetings.
Enterprise | Film And Television | AR
Fingernails were bitten to the quick during this year’s thrilling World Cup in Brazil. To save their nation some skin, Brazilian broadcaster TV Globo entertained and engaged their audience between matches with their debut of live mixed-reality World Cup heroes.