Capture artist Graham Qually: within the mocap zeitgeist

POST PRODUCTION: IKINEMA ACTION
Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion capture

Way before motion capture (mocap) was implemented in video games, life science realms used it in the 1970s to photogrammetrically track and analyse gait. Fast forward 40 years, and we’re seeing the tech-scape changing in countless ways.

Used by NASA Hybrid Reality Lab, and Tencent, IKinema’s Orion can be used with any OpenVR hardware like the HTC Vive and its controllers to capture head and hand motion.

Star Wars: Secrets Of The Empire To Use IKinema Full-Body Tracking

Playable at The VOID locations, this new Star Wars experience looks like the best yet.

We’ve all wanted to be a Jedi at some point, and some of the less reputable among us have even wanted to be a Sith; thankfully, that dream is closer to reality than ever before thanks to The VOID, and their hyper-reality experience that is Star Wars: Secrets of the Empire.

IKinema loves Epic’s MegaJam 2017 – Winners announced!

Congratulations to winners of the Epic MegaJam this year – it’s our first time to support the Jam! We’re so excited to award the powerful RunTime-Indie middleware to winners across the categories – this is the same incredible tech used by top game studios, so now all you indie devs can make your characters move with even more realism and with higher fidelity than ever before. Team up RunTime-Indie and UE4 and start making beautiful games together!

IKinema’s RunTime Middleware Brings Captivating Motion to Hidden Agenda

Supermassive Games uses leading animation technology for its polished cinematic PlayLink thriller

FARNHAM, UK, 23 November 2017 – IKINEMA – Supermassive Games has demonstrated animation technology’s ability to enhance innovative gameplay experiences, by using IKinema’s RunTime solution for its acclaimed thriller Hidden Agenda.

Used by NASA Hybrid Reality Lab, and Tencent, IKinema’s Orion can be used with any OpenVR hardware like the HTC Vive and its controllers to capture head and hand motion.

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.