To deliver deeper storytelling with dynamic digital content viewed via the array of available screen formats from small mobile devices through to mega-scale proportions at cinemas, live concerts and sporting events—The NAB Show is the mecca event where industry professionals gather to share the convergence of next generation tools, technologies and creative prowess for live broadcast. During this years’ show we were excited to partner with The Future Group to bring our LiveAction VR solution to Pixotope, enabling high fidelity whole body movements for the creation of convincing virtual characters in demand by creators of live virtual sets today and beyond.
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Just over a year ago motion capture specialist IKINEMA released Orion 1.0, a platform designed to replicate body gestures using OpenVR hardware like HTC Vive. This week, the company has announced Orion 2.0, updating the real-time mocap solution to make 3D virtual character animation even more realistic.
U.K.-based IKINEMA, specialists in superior real-time whole body solving animation technologies, has released Orion 2.0. The cost effective, high-end motion-capture solution is relied on for its ability to bring a deeper sense of realism with whole body immersion, used in the fields of aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, virtual experiences, live theater, motion capture for film and games, high-fidelity in-game previz of assets and animation, and more.
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Orion, the popular real-time mocap solution which brings virtual characters to life sees major boost to solver quality, plus technology enhancements to ensure believable 3D virtual character animation and immersion during live virtual experiences.
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Just before Christmas last year VRFocus reported on MWM Immersive (VR and AR division of Madison Wells Media) creating a spine-tingling version of Charles Dickens’ classic A Christmas Carol as a live theatrical virtual reality (VR) experience called Chained: A Victorian Nightmare in Los Angeles. Today, the studio has announced a partnership with real-time body animation specialist IKINEMA, alongside bringing the piece to New York City.
FARNHAM, UK, 27 February 2019 – IKINEMA, the top real-time whole body solving animation specialist, announce today their partnership with MWM Immersive, veterans in VR and AR experiences and producers of Chained: A Victorian Nightmare, the highly acclaimed immersive virtual reality experience. Created by Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, together they bring the bone-chilling adaptation of Charles Dickens’ classic tale, A Christmas Carol to audiences, through the world of VR.
Reggie Watts from The Late Late Show will be doing a once-in-a-lifetime VR experience live in AltspaceVR.
Expect a comedy/music show combined with the unlimited possibilities of VR.
You won’t want to miss this.
We look forward to working with you in 2019
It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.
Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”
Ground breaking real-time motion capture technology brings not one – but two 3D animated virtual YouTubers to life in a live discussion performance