We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.
Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.
IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.
An open creator beta will begin this summer.
IKinema, a specialist in motion capture and natural avatar movement technology, has announced today that Linden Labs has integrated its technology into the social virtual reality (VR) platform Sansar.
IKinema Animation Software Helps Deliver Natural Social Interactions in VR
FARNHAM, UK, 11 July 2017 – IKINEMA, the leader in real-time inverse kinematics, today announces that Linden Lab has harnessed IKinema technology to bring full-body IK to SansarTM, the new platform for user-created social VR experiences.
Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture
Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.
We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.
via Unreal Engine blog
Demand for super-realistic 3D character motion during gameplay and virtual reality experiences is on the rise, and studios who’ve integrated IKinema’s RunTime middleware with UE4 are already making waves with incredibly immersive and highly engaging games. In fact, IKinema is already in pipelines of Square Enix, Microsoft Studios, Sony, Supermassive Games, Snail Games, Capcom, NCsoft, Archiact, plus many more.
Our team is experimenting with the technology now to bring our events to life. See the new trackers in action for our marquee events, starting with a performance by Broadway star, Lesli Margherita. At the moment, only our team members and marquee partners will be able to use the technology, but we hope to make it possible for users to join the fun soon.