MWM Immersive Brings Live VR Theatre Experience Chained: A Victorian Nightmare To New York

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Just before Christmas last year VRFocus reported on MWM Immersive (VR and AR division of Madison Wells Media) creating a spine-tingling version of Charles Dickens’ classic A Christmas Carol as a live theatrical virtual reality (VR) experience called Chained: A Victorian Nightmare in Los Angeles. Today, the studio has announced a partnership with real-time body animation specialist IKINEMA, alongside bringing the piece to New York City.

IKINEMA and MWM Immersive bring interactive VR experience, Chained: A Victorian Nightmare to life in New York

FARNHAM, UK, 27 February 2019IKINEMA, the top real-time whole body solving animation specialist, announce today their partnership with MWM Immersive, veterans in VR and AR experiences and producers of Chained: A Victorian Nightmare, the highly acclaimed immersive virtual reality experience. Created by Justin Denton in collaboration with Aaron Sims Creative, and Here Be Dragons, together they bring the bone-chilling adaptation of Charles Dickens’ classic tale, A Christmas Carol to audiences, through the world of VR.

IKINEMA, MWM Immersive Bring ‘Chained: A Victorian Nightmare’ VR to NYC

U.K.-based real-time whole body solving animation specialist IKINEMA has teamed up with the VR/AR veterans at MWM Immersive to help bring their latest virtual reality experience Chained: A Victorian Nightmare to audiences. Created by Justin Denton in collaboration with Aaron Sims Creative and Here Be dragons, the immersive work is a bone-chilling adaptation of Charles Dickens’ A Christmas Carol.
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A round-up of IKINEMA animation projects in games, VR, VFX, and Enterprise

IKINEMA Highlights 2018

We look forward to working with you in 2019

It’s been an explosive year for IKINEMA! We’d like to share some of the groundbreaking projects by talented clients and technology partners, we’re so proud to work with across industry verticals of Games, Virtual YouTubing, Location Based Experiences for VR Theatre, Film, TV Broadcast, Enterprise, Academia and more. We’ve collaborated with like minded teams and individuals who echo our belief of ‘know no limits’ to win awards for SIGGRAPH’s Real-Time Live! show in Vancouver with Kite and Lightning, winning gold in both The Telly Awards and New York Design Awards as well as the Lumiere Award with New Reality Co. for their incredible Tree VR experience. And it was an honour to be a TIGA Games Awards 2018 finalist for Best Engines, Middleware, Tools and Technology category.

Alexandre Pechev | IKINEMA CEO: “2018 demonstrated a growing interest in the demand of interactive virtual characters for Entertainment, Training and beyond. Virtual characters and virtual influencers appear to play an even bigger role in our society and we are so pleased that IKINEMA’s quality and reliable solutions answers the growing demand for exceptional realism.”

The reality is that it comes not from graphic, but from movement

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Today’s characters in games and animations are so realistic that it reminds me of reality. Gently bend your knees, stretch your arms, and flick your fingers. From the elegant gesture reminiscent of a ballerina to the destructive movement that feels massive, the figure that moves freely is a factor that brings up the charm of the digital world.

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