IKinema Helps Galvanise Future of VR and Game Creation at G3 Conference

We were honoured to take up the positions of Keynote Speaker for Motion Capture, VR and Games Panel expert, and showcase Orion – our high-end motion capture solution, in combination with LiveAction our full-body performance capture software on it’s utilisation by leading production houses for realtime virtual performances and VR experiences.

Supermassive Games Using IKinema’s Full-Body Movement Tech For Its Latest VR Projects

Supermassive Games joins Sansar developer Linden Labs in using IKinema’s tech.

IKinema, the company that specialises in full-body inverse kinematics, has announced today that developer Supermassive Games (Until Dawn: Rush of Blood, The Inpatient) has been using its middleware animation technology for its latest virtual reality (VR) titles on PlayStation VR.

IKinema Speaks at G3 2017 Conference

Meet IKinema and other industry experts at this free evening networking expo showcasing the successes of the games industry in and around Guildford. Snapshot of the future with R&D expo. Weds 5 July @ U. Surrey
IKinema on Motion Capture

Snapshot of what to expect: Be blown away by our demo of IKinema Orion, our high-end motion capture solution; we cover how a multi-million pound industry is making its way to our homes.

IKinema demos at The Motion Capture Summit UK, 2017

We were proud to be invited as an Industry Speaker to this year’s The Motion Capture Summit in June where we showed off our Orion and LiveAction software. Co-hosted by MoCap specialists Centroid Studios, The Mocap Vaults, and Faceware Technologies, the event was crammed with demonstrations led by a team of industry veterans and technology specialists, all held under one roof at London’s famous, Shepperton Studios.