Installation


0. Once the provided plugin package (trial or full versions) has been downloaded, the package itself will contain releases compatible with the latest two binary releases of Unreal Engine. An example of the content layout you can expect is shown below. 

Begin by identifying which version of the plugin supports the version of Unreal Engine you are using. The supported Unreal Engine version number can be found in the folder title.  The plugin can either be installed as an engine plugin or a project plugin.

NOTE: RunTime Indies is not supported with source builds of Unreal Engine. Only the launcher version.


Installing as an Engine plugin (recommended):

1. Navigate to the plugins folder of your Unreal Engine Installation. The path may look similar to "YourDrive:\EpicGames\UE_4.16\Engine\Plugins\"

2. Identify which version of the plugin corresponds to the version of Unreal Engine you use and navigate to its directory in the downloaded plugin package from our website. For example in the above image. Select the "4.16Full" folder for use with Unreal Engine 4.16.

3. Copy the identified folder from step two into the Plugins path mentioned in step one

 

Installing as a Project plugin:

1. Navigate to the plugins folder of your Unreal Engine Project. The path may look similar to "YourDrive:\Unreal Projects\MyProject\Plugins"

2. Identify which version of the plugin corresponds to the version of Unreal Engine you use and navigate to its directory in the downloaded plugin package from our website. For example in the above image. Select the "4.16Full" folder for use with Unreal Engine 4.16.

3. Copy the identified folder from step two into the Plugins path mentioned in step one

 

4. Upon opening Unreal Engine with the plugin installed for the first time, you will be prompted to enter your license key. If you are using the trial version of the plugin, the key will be entered automatically. If you have purchased RunTime Indie, your license can be found on your account page on our website.  

For convenience, tick "Do Not Show Again" and then select "OK" to register the license.

 

NOTE: RunTime Indie licenses are node-locked. This means that once installed and registered on a machine the license cannot be used on other machines. Under circumstances where you wish to move your installation to another machine contact Support@IKinema.com for help. 

 

5. The final step is to enable the plugin from within the editor.  In the editor selected Edit -> Plugins. Depending on your installation type there will be an "Animation" category under the "Built-In" or "Project" subheadings. Select the appropriate heading and tick "Enabled" for the "IKinema Animation Node".

 

NOTE: If the plugin does not appear to be working after completing step 5, a restart of the editor is likely required.