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IKINEMA Action for Maya

ACP UI

You can apply ACP to a continuous joint structure by selecting its root and choosing from the IKinema menu IKinema Animation Cleaning Pipeline -> Create ACP. The ACP solver will be created on the original joints while the animation will be transferred to a temporary FK skeleton. The ACP tab will appear in the Attribute Editor and is shared for all the joints in the solver.

Sliding Correction rollout

  •  Sliding Active checkbox – toggles sliding correction ON/OFF
  •  Sliding In Treshold – sets the global threshold value for entering sliding fix mode
  •  Sliding Out Treshold – sets the global threshold value for exiting sliding fix mode
  •  Sliding Blend Frames – number of frames for blending back to the source animation after sliding mode exit

Penetration Correction rollout

  •  Penetrate Active checkbox – toggles penetration to objects ON/OFF
  •  Penetrate Plane Position – sets virtual penetration plane world position. The plane is oriented perpendicular to the world up.
  •  Penetrate Normal – sets the surface normals for the virtual plane.

Filter rollout

  •  Filter Active checkbox – toggles filtering mode ON/OFF
  •  Filter Frequency – sets filtering frequency value. Lower values mean heavier filtering.
  •  Filter Execution Time – sets the execution order for sliding and filtering solver modes when they are set simultaneously

Advanced Attributes rollout

  •  Sliding P gain – sets  the starting value for the P coefficient for the sliding part of the solver
  •  Filter P gain – sets the starting value for the P coefficient for the filtering part of the solver


Apart from the ACP tab each joint has ACP attributes in its shape section in the Attribute Editor

Sliding Correction rollout

  •  Sliding correction Active checkbox – toggles sliding correction ON/OFF
  •  Local In Treshold – sets the global threshold value for entering sliding fix mode
  •  Local Out Treshold – sets the global threshold value for exiting sliding fix mode

 

Penetration Correction rollout

  •  Penetration correction Active – toggles penetration ON/OFF
  •  Joint Offsets Hips – sets the root bone to be affected by the penetrating joint
  • Mesh Offset – value in scene units and sets the distance at which the penetration correction takes effect

Filter

  • Filtering Joint Motion Active toggles filtering for this joint on or off in relation with the whole joint hierarchy