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IKINEMA Action for Maya

ACP on Live Data

In Action 5.0, ACP can be used simultaneously with any IKinema solver. Practical uses include marker solving, retargeting and solving from rigid bodies. The legacy ACP are still available for cleaning baked animations.

Note: For the best results make sure you set your playback to “Play Every Frame” or “Play Every Frame, Max Real-Time”.

 

Filtering:

Filtering can be enabled in the solver tab in the Attribute Editor in the ACP rollout

 

Filter Active - Enables and disables filtering

Filter Frequency - Accepts values from 0 to 9. Higher values result in heavier filtering

 

Sliding Correction:

Sliding correction can be enabled in the solver tab in the Attribute Editor in the ACP rollout

  • Sliding Active - Enables and disables the sliding correction for the entire solve
  • Sliding In Threshold - Sets velocity above which the sliding will have effect
  • Sliding Out Threshold - Sets velocity above which the sliding correction ends and begins blending to FK
  • Sliding Blend Frames - Are frames to blend to FK
 

Sliding correction: Is enabled explicitly per joint in addition to enabling sliding correction in the solver ACP rollout. Each joint has IKinema Animation Cleaning Pipeline rollout in the Attribute Editor.

  • Sliding correction Active - Toggles sliding correction for the current joint on and off
  • Use Local Thresholds - Enables velocity thresholds override
  • Local In Threshold - Sets custom value for the Sliding In Threshold
  • Local Out Threshold - Sets custom value for the Sliding Out Threshold

 

Penetration Correction:

Penetration Correction can be enabled in the solver tab in the Attribute Editor in the ACP rollout. Penetration correction can be set on joint without task and is not mutually exclusive with penetration as task property.

  • Penetrate Active - Enables and disables the penetration correction for the entire solve
  • Penetrate Plane Position - Is logical plane transform when no collision object is set
  • Penetrate Normal - Is the vector of the normal direction of the penetrating plane

 

Penetration correction is enabled explicitly per joint in addition to enabling sliding correction in the solver ACP rollout. Each joint has IKinema Animation Cleaning Pipeline rollout in the Attribute Editor.

  • Penetration Correction Active - Toggles penetration correction at the current joint on or off
  • Joint Offsets Hips - Toggles affection of the solver root joint based on the influence of all joints with penetration correction active and Joint Offset Hips enabled
  • Mesh Offset - sets the distance to the penetration object in centimetres

 

To set penetration object to collide with select a joint and single polygonal object in the scene and execute IKinema Menu>IKinema Animation Cleaning Pipeline>Add penetration object