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IKINEMA Action for Maya

iknmHierarchyToSkeleton

Descriprion: Converts a given hierarchy to joint skeleton compatible with IKinema

syntax: iknmHierarchyToSkeleton -deleteOriginal -reparentShapes solver

Arguments:

1/ long name: deleteOriginal; short name: do type - flag only

if the flag exists the command will delete original hierarchy after conversion

2/ long name: reparentShapes; short name: rs type - flag only

if the flag exists the command will reparent shapes from the original hierachy to the newly created skeleton

3/ bone (use selection as default) type - string

Return: none