Images courtesy of OptiTrack

IKinema RunTime for procedural game animation

IKinema RunTime is a versatile run-time animation engine that can pose and animate procedurally human or non-human avatars in run-time during game play. One of the specific features of IKinema RunTime, unlike other solutions, is that it allows full customisation of the rig for run-time animation. 

Some exmples for WebAnimate are included here




The rig is not fixed and you have the full control to define tasks to achieve specific animation goals for human or fantasy creatures.

In the case of run-time pose modification, you will pass position and orientation data from the source animation to the avatar. You can then add offsets in terms of position and orientation on any task/constraint to modify the pose.

IKinema is fast ! You can achieve this on several dozens of characters !


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.

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