All Topics ▪
IKINEMA Action for Maya
IKINEMA Action for Maya
- 1. Installation
- 2. Key Features
- 3. Terminology
- 4. Revision notes
- 5. IKINEMA example scenes
- 6. Video Tutorials
- 6. 1. Short Tutorials
- 6. 2. Retargeting from joint data
- 6. 3. Retarget in task space
- 6. 4. Retarget from rigid bodies
- 6. 5. Retargeting mocap and animation to any rig
- 6. 6. Retargeting to highly disproportionate skeletons with self-penetration avoidance
- 6. 7. Solving from mocap marker data
- 6. 8. Streaming from Vicon mocap systems
- 6. 9. Streaming from OptiTrack Motive
- 6. 10. Rigging with Action - dragon example
- 6. 11. Overview on the new features in Action 3.0
- 6. 12. Action 3.0 Step by Step
- 6. 12. 1. Create rigs for animation
- 6. 12. 2. Retarget from joint data
- 6. 12. 3. Retarget and solve from rigid bodies ( world transforms)
- 6. 12. 4. Create high quality animation from marker data
- 6. 12. 5. Clean animation and mocap using ACP
- 6. 12. 6. Create rigs for games
- 6. 13. Action 3.0
- 7. General
- 8. Loading IKINEMA
- 9. Quick Start
- 10. Solver Parameters
- 11. Full-body Posing
- 11. 1. Animation inputs
- 11. 2. Tasks
- 11. 3. Joints / Bones
- 11. 4. Stretch IK
- 11. 5. Centre of Mass Task
- 11. 6. Force Task
- 11. 7. Limits
- 12. IKinema Menu
- 13. Retargeting
- 13. 1. Retargeting examples
- 13. 1. 1. FK - IKinema Animation
- 13. 1. 2. Self-retargeting
- 13. 1. 3. Retargeting from one source to another target
- 13. 1. 4. Retargeting from transforms
- 13. 1. 5. Retargeting from many sources to a single target
- 14. Using the Rig Editor
- 14. 1. General Options
- 14. 1. 1. FAQ
- 14. 2. Game Rigs Workflow
- 14. 3. Retarget Workflow
- 14. 3. 1. FAQ
- 14. 4. Marker Solving Workflow
- 14. 4. 1. FAQ
- 15. Animation Cleaning Pipeine
- 15. 1. ACP UI
- 15. 2. ACP on Live Data
- 15. 3. ACP workflows
- 15. 3. 1. Noise reduction
- 15. 3. 2. Fixing Sliding
- 15. 3. 3. Penetration to Object
- 15. 4. FAQ
- 16. Data streaming and retargeting from Vicon-Blade and Xsens MVN
- 16. 1. Streaming data from Vicon-Blade
- 16. 2. Streaming data from OptiTrack
- 16. 3. Streaming data from Xsens MVN
- 17. IKinema Maya plugin SDK
- 17. 1. iknmSolverFromSel
- 17. 2. iknmAddTask
- 17. 3. iknmBindAnmSource
- 17. 4. iknmAddSourceJointToTask
- 17. 5. iknmAddSourceJointToJoint
- 17. 6. iknmSetRestPose
- 17. 7. iknmSetMatchPose
- 17. 8. iknmGoToRestPose
- 17. 9. iknmCopyToFK
- 17. 10. iknmDelete
- 17. 11. iknmBake
- 17. 12. iknmHierarchyToSkeleton
- 18. Known Issues
- 19. IKINEMA Action for Maya Change Log
Installation
SOCIAL