Home  ▪  Forum  ▪  IKinema Action for Maya  ▪  Sliding correction in Action 5.0 for Maya.

Theme: Sliding correction in Action 5.0 for Maya.

Read: 113 times
Dmitry Pekarev
Posts: 2


I'm trying to enable sliding correction, but could not make it work.

I use joint to joint method with 3 tasks for hips and both foot.

My source mocap is not perfect. But cleaning it up takes a lot of time. So I'm trying to use sliding correction on my target rig. The rig is simple - full FK skeleton. Almost the same height an proportions.

1) In the Maya Attribute Editor in "iknmSolverInstance" tab I enable "Sliding Active" and leave all parameters by default.

2) In the foot joint tab I enable "Sliding correction Active".

3) Then do the same for other foot joint and for all the toe joints.

And nothing happens. Both feet still sliding...

Could you please help me with this issue?

Dmitry Pekarev
Posts: 2
Answer №1 [27.05.2019 12:07]
Edited: [27.05.2019 12:33]


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.

Your email address was not recognized as an academic email!

For more information, please contact support
Chat with us now!
Chat with us now!

Please, introduce yourself:

Studio Size*: