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Theme: Orion Multiplayer In Unreal - Star configuration

Read: 244 times
Aurélien GEANT
Posts: 1
[11.02.2019 13:12]
Edited: [11.02.2019 13:19]

Hi ,


we currently have problems with setting up orion for networks.

We are under Unreal engine 4.19.2.


We have 2 machine with orion that captures the movements and 1 other machine that uses orionStream to recover the orion data and display the resulat on our characters but every time the 2nd pawn try to connect, the application crash on the side of the machine that uses orionstream.

If we just try on 1 machine the error does not happen again. We have the impression that using 2 orionStream in a unreal instance generates an error.

Here is the crash log:

 do you have a solution for us?

Thanks !

You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.

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