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Theme: Calibration routine -- scaling Skeletal Mesh Component not behaving as expected

Read: 116 times
rever a
Posts: 2

Hi, the calibration technique presented in the documentation seems to not be compatible with our VR setup.

I'd like to simply apply a multiplier to the body mesh (when I do this currently, the mesh leans to a side and the feet stay dead center, unexpected behavior.)Can this simple scaling happen? Perhaps in the AnimBP graph as well?

Best,

Simon W
Posts: 394

Hi Rever, just wanted to confirm if this issue is resolved? Let us know if not. 


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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