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Theme: Unable to package project using IKinema Runtime

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Gerard Pianta
Posts: 1
[29.08.2018 20:34]
Edited: [29.08.2018 20:47]

Hi, our team is currently evaluating IKinema to use for a project we are working on, so this is a limitation of the evaluation plugin disregard this thread. We are using Unreal version 4.19.2

I am unable to package a simple test project at all. Packaging results in numerous fatal errors in the UnrealBuildTool log due to IKSolver.h not existing (fatal error C1083: Cannot open include file: 'IKSolver.h': No such file or directory). I can't locate this file anywhere in the IKinema source content folder within my project. I tried opening the solution in VS and Visual Studio can't locate any of the header files listed in IKinemaRig.h.

I've tried packaging both 32 and 64 bit versions, and both give the same error. I've also assured that "full rebuild" is not enabled in the project settings.

Simon W
Posts: 357
Quote of: from 29.08.2018 20:34

Hi, our team is currently evaluating IKinema to use for a project we are working on, so this is a limitation of the evaluation plugin disregard this thread. We are using Unreal version 4.19.2

I am unable to package a simple test project at all. Packaging results in numerous fatal errors in the UnrealBuildTool log due to IKSolver.h not existing (fatal error C1083: Cannot open include file: 'IKSolver.h': No such file or directory). I can't locate this file anywhere in the IKinema source content folder within my project. I tried opening the solution in VS and Visual Studio can't locate any of the header files listed in IKinemaRig.h.

I've tried packaging both 32 and 64 bit versions, and both give the same error. I've also assured that "full rebuild" is not enabled in the project settings.

Hey Gerard, teams on eval get full access to our engineers at our support email address, could I ask you to pick up this thread there. 


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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