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Theme: Shaking skeleton after selecting joint in Motionbuilder 2017

Read: 50 times
Damian Pajda
Posts: 1
[13.11.2018 11:23]
Edited: [13.11.2018 11:24]

Hi,

after selecting any bone of character skeleton, the whole skeleton starts to shake like in the attached gif.

I set up retarget from markers to skeleton with use of flexible workflow. I tried many configurations, but issue still exists. 

It exists also on examples from IKinema installtion. 

I wonder if it could come from some wrong Mobu settings, or it's just a bug?

It occurs only on Motionbuilder 2017,

On Motionbuilder 2018 everything is ok.

 

via GIPHY


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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