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Theme: VR Ikinema Version 1.10.4 and Ue4 4.19.2 Crash After Packaging

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Marco Mazzei
Posts: 4

Hello To everyone I'm having the following error when I start my packaged project.

I want to highlight that the packaging process is well accomplished with 0 errors and 0 Warning, but whn i lunch my compile project the following errors occur everytime:

https://ibb.co/R7By99d

To be more precice, if I disable the VR ikinema from the anim BP this error doesn't occour anymore...

Can please someone help me, I'm getting crazy.

Marco Mazzei
Posts: 4
Answer №1 [09.07.2019 21:17]
Edited: [09.07.2019 21:19]

In order to figure out what is the problem, I create a third person template from UE4 and I apply the VR ikinema node in the animation BP and i simplified to the following examples:

Working Example: https://ibb.co/4p9ZxZz (without using the saved cache pose the project doesn't crash). 

Not Working Example: https://ibb.co/MZXSbZH 

With this second example I Obtain the following messange everytime I launch the packaged .exe project (The package process was finalized with 0 warnings and 0 errors): https://ibb.co/Gxdx46g

 

I continue to have this crash, I also tried on different compture, always the same error... In Editor version my project works perfectly!!!!

I'm start to be a bit desperate i really don't know how to solve this problem... Basically i cannot build my project for this...

IS there someone who can help me? 

Thank you in advance. 

Simon W
Posts: 376

Hi Marco,

Could I ask you to confirm is this is on the 4.19 version of the plugin ? 

Marco Mazzei
Posts: 4
Quote of: from 11.07.2019 18:50

Hi Marco,

Could I ask you to confirm is this is on the 4.19 version of the plugin ? 

Good Morning Simon, thank you for replying...

I confirm that I use the 4.19 version of the plug-in. If it can help i can post the crash log of my project:

 

Log file open, 07/10/19 22:53:50

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)

LogWindows: File 'aqProf.dll' does not exist

LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)

LogWindows: File 'VtuneApi.dll' does not exist

LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)

LogWindows: File 'VtuneApi32e.dll' does not exist

LogInit: Display: Running engine for game: ProjectOffset_Ver_1

LogInit: Display: Project file not found: ../../../ProjectOffset_Ver_1/ProjectOffset_Ver_1.uproject

LogInit: Display: Attempting to find via project info helper.

LogUProjectInfo: Found projects:

LogPlatformFile: Not using cached read wrapper

LogInit: Display: RandInit(1732025008) SRandInit(1732025008).

LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.

LogStats: Stats thread started at 0.170029

LogD3D11RHI: Aftermath initialized

LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''

LogPluginManager: Mounting plugin Paper2D

LogPluginManager: Mounting plugin LightPropagationVolume

LogPluginManager: Mounting plugin CryptoKeys

LogPluginManager: Mounting plugin FacialAnimation

LogPluginManager: Mounting plugin DatasmithContent

LogPluginManager: Mounting plugin CharacterAI

LogPluginManager: Mounting plugin HTML5Networking

LogPluginManager: Mounting plugin AvfMedia

LogPluginManager: Mounting plugin ImgMedia

LogPluginManager: Mounting plugin LinearTimecode

LogPluginManager: Mounting plugin MediaCompositing

LogPluginManager: Mounting plugin WmfMedia

LogPluginManager: Mounting plugin TcpMessaging

LogPluginManager: Mounting plugin UdpMessaging

LogPluginManager: Mounting plugin ActorSequence

LogPluginManager: Mounting plugin OnlineSubsystem

LogPluginManager: Mounting plugin OnlineSubsystemNull

LogPluginManager: Mounting plugin OnlineSubsystemUtils

LogPluginManager: Mounting plugin AndroidPermission

LogPluginManager: Mounting plugin AppleARKit

LogPluginManager: Mounting plugin ProceduralMeshComponent

LogPluginManager: Mounting plugin LiveLink

LogPluginManager: Mounting plugin ArchVisCharacter

LogPluginManager: Mounting plugin AudioCapture

LogPluginManager: Mounting plugin CableComponent

LogPluginManager: Mounting plugin CustomMeshComponent

LogPluginManager: Mounting plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting plugin ImmediatePhysics

LogPluginManager: Mounting plugin LocationServicesBPLibrary

LogPluginManager: Mounting plugin MobilePatchingUtils

LogPluginManager: Mounting plugin OculusVR

LogPluginManager: Mounting plugin PhysXVehicles

LogPluginManager: Mounting plugin RuntimePhysXCooking

LogPluginManager: Mounting plugin SteamVR

LogPluginManager: Mounting plugin WindowsMoviePlayer

LogStreaming: Display: Took  0.050s to configure plugins.

LogInit: Using libcurl 7.47.1

LogInit:  - built for x86_64-pc-win32

LogInit:  - supports SSL with OpenSSL/1.0.2g

LogInit:  - supports HTTP deflate (compression) using libz 1.2.8

LogInit:  - other features:

LogInit:      CURL_VERSION_SSL

LogInit:      CURL_VERSION_LIBZ

LogInit:      CURL_VERSION_IPV6

LogInit:      CURL_VERSION_ASYNCHDNS

LogInit:      CURL_VERSION_LARGEFILE

LogInit:      CURL_VERSION_IDN

LogInit:  CurlRequestOptions (configurable via config and command line):

LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate

LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy

LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections

LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.

LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host

LogInit:  - LocalHostAddr = Default

LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

LogInit: WinSock: I am DESKTOP-FOQDE40 (192.168.1.19:0)

LogInit: Build: ++UE4+Release-4.19-CL-4033788

LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19

LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19

LogInit: Net CL: 3944462

LogDevObjectVersion: Number of dev versions registered: 18

LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2

LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23

LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33

LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2

LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0

LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25

LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6

LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1

LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2

LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16

LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

LogInit: Compiled (64-bit): Apr 27 2018 02:10:52

LogInit: Compiled with Visual C++: 19.00.24215.01

LogInit: Build Configuration: Development

LogInit: Branch Name: ++UE4+Release-4.19

LogInit: Command Line:  

LogInit: Base Directory: C:/Users/iNSCAPE/Desktop/New folder/WindowsNoEditor/Engine/Binaries/Win64/

LogInit: Installed Engine Build: 0

LogStreaming: Display: Took  0.000s to delete old logs.

LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false

LogInit: Object subsystem initialized

[2019.07.10-20.53.50:828][  0]LogInit: Selected Device Profile: [WindowsNoEditor]

[2019.07.10-20.53.50:828][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]

[2019.07.10-20.53.50:833][  0]LogInit: Computer: DESKTOP-FOQDE40

[2019.07.10-20.53.50:833][  0]LogInit: User: iNSCAPE

[2019.07.10-20.53.50:833][  0]LogInit: CPU Page size=4096, Cores=4

[2019.07.10-20.53.50:833][  0]LogInit: High frequency timer resolution =3.421876 MHz

[2019.07.10-20.53.50:833][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)

[2019.07.10-20.53.50:833][  0]LogMemory: Platform Memory Stats for WindowsNoEditor

[2019.07.10-20.53.50:833][  0]LogMemory: Process Physical Memory: 96.09 MB used, 96.09 MB peak

[2019.07.10-20.53.50:833][  0]LogMemory: Process Virtual Memory: 107.24 MB used, 107.24 MB peak

[2019.07.10-20.53.50:833][  0]LogMemory: Physical Memory: 6654.67 MB used,  9660.30 MB free, 16314.98 MB total

[2019.07.10-20.53.50:833][  0]LogMemory: Virtual Memory: 4468.45 MB used,  9660.30 MB free, 134217728.00 MB total

[2019.07.10-20.53.50:854][  0]LogInit: Using OS detected language (en-US).

[2019.07.10-20.53.50:854][  0]LogInit: Using OS detected locale (en-US).

[2019.07.10-20.53.50:854][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.

[2019.07.10-20.53.50:854][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.

[2019.07.10-20.53.50:885][  0]LogStreaming: Display: Took  0.032s to EndInitTextLocalization.

[2019.07.10-20.53.50:896][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0

[2019.07.10-20.53.50:896][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0

[2019.07.10-20.53.50:899][  0]LogD3D11RHI: D3D11 adapters:

[2019.07.10-20.53.50:958][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)

[2019.07.10-20.53.50:958][  0]LogD3D11RHI:       8079/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de

[2019.07.10-20.53.50:960][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)

[2019.07.10-20.53.50:960][  0]LogD3D11RHI:       0/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414

[2019.07.10-20.53.50:960][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0

[2019.07.10-20.53.50:969][  0]LogD3D11RHI: Creating new Direct3DDevice

[2019.07.10-20.53.50:969][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")

[2019.07.10-20.53.50:970][  0]LogWindows: EnumDisplayDevices:

[2019.07.10-20.53.50:970][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)

[2019.07.10-20.53.50:970][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:0)

[2019.07.10-20.53.50:970][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)

[2019.07.10-20.53.50:970][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)

[2019.07.10-20.53.50:970][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 

[2019.07.10-20.53.50:970][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080

[2019.07.10-20.53.50:971][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)

[2019.07.10-20.53.50:971][  0]LogD3D11RHI:      Driver Date: Unknown

[2019.07.10-20.53.50:971][  0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB)

[2019.07.10-20.53.51:016][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed

[2019.07.10-20.53.51:016][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed

[2019.07.10-20.53.51:016][  0]LogD3D11RHI: Async texture creation enabled

[2019.07.10-20.53.51:033][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)

[2019.07.10-20.53.52:095][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5

[2019.07.10-20.53.52:095][  0]LogSlate: Using Freetype 2.6.0

[2019.07.10-20.53.52:096][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

[2019.07.10-20.53.52:096][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

[2019.07.10-20.53.52:150][  0]LogAssetRegistry: FAssetRegistry took 0.0151 seconds to start up

[2019.07.10-20.53.52:242][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.004443 seconds

[2019.07.10-20.53.52:242][  0]LogPakFile: New pak file ../../../ProjectOffset_Ver_1/Content/Paks/ProjectOffset_Ver_1-WindowsNoEditor.pak added to pak precacher.

[2019.07.10-20.53.52:243][  0]LogInit: Selected Device Profile: [WindowsNoEditor]

[2019.07.10-20.53.52:281][  0]LogNetVersion: ProjectOffset_Ver_1 , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1048465232)

[2019.07.10-20.53.52:448][  0]LogMoviePlayer: Initializing movie player

[2019.07.10-20.53.52:595][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

[2019.07.10-20.53.52:595][  0]LogOcInput: OculusInput pre-init called

[2019.07.10-20.53.52:599][  0]LogUObjectArray: 32150 objects as part of root set at end of initial load.

[2019.07.10-20.53.52:600][  0]LogUObjectAllocator: 5924816 out of 0 bytes used by permanent object pool.

[2019.07.10-20.53.52:600][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

[2019.07.10-20.53.52:610][  0]LogEngine: Initializing Engine...

[2019.07.10-20.53.52:664][  0]LogHMD: SteamVR initialized.  Driver: lighthouse  Display: LHR-F4C18675

[2019.07.10-20.53.52:676][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s

[2019.07.10-20.53.52:676][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s

[2019.07.10-20.53.52:808][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)

[2019.07.10-20.53.52:856][  0]LogInit: FAudioDevice initialized.

[2019.07.10-20.53.52:867][  0]LogInit: Texture streaming: Enabled

[2019.07.10-20.53.52:871][  0]LogConsoleManager: Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '0'

[2019.07.10-20.53.52:873][  0]LogInit: Display: Game Engine Initialized.

[2019.07.10-20.53.52:873][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0

[2019.07.10-20.53.52:874][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s

[2019.07.10-20.53.52:874][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s

[2019.07.10-20.53.52:883][  0]LogInit: Display: Starting Game.

[2019.07.10-20.53.52:883][  0]LogNet: Browse: /Game/Maps/Village1?Name=Player

[2019.07.10-20.53.52:883][  0]LogLoad: LoadMap: /Game/Maps/Village1?Name=Player

[2019.07.10-20.53.52:994][  0]LogStreaming: Error: Couldn't find file for package /Script/IKinemaCore requested by async loading code. NameToLoad: /Script/IKinemaCore

[2019.07.10-20.53.52:994][  0]LogStreaming: Error: Found 1 dependent packages...

[2019.07.10-20.53.52:994][  0]LogStreaming: Error:   /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema

[2019.07.10-20.53.53:010][  0]LogStreaming: Error: ****DumpDependencies [Dependencies]:

[2019.07.10-20.53.53:010][  0]LogStreaming: Error:     Export 1 /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Skeleton_IKINEMA_Rig.Mannequin_Skeleton_IKINEMA_Rig

[2019.07.10-20.53.53:010][  0]LogStreaming: Error:     Linker is ../../../ProjectOffset_Ver_1/Content/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Skeleton_IKINEMA_Rig.uasset

[2019.07.10-20.53.53:010][  0]LogStreaming: Error:         Dep C_BEFORE_S Import     4   /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Skeleton.Mannequin_Skeleton

[2019.07.10-20.53.53:010][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     0   /Script/IKinemaCore.IKinemaRig

[2019.07.10-20.53.53:010][  0]LogStreaming: Error:         Dep S_BEFORE_C Import     1   /Script/IKinemaCore.Default__IKinemaRig

[2019.07.10-20.53.53:010][  0]LogStreaming: Error: Missing Dependency, request for /Script/IKinemaCore.IKinemaRig but it hasn't been created yet.

[2019.07.10-20.53.53:010][  0]LogStreaming: Error: Could not find class IKinemaRig to create Mannequin_Skeleton_IKINEMA_Rig

[2019.07.10-20.53.53:133][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.Mannequin_Anim_Ikinema_C:ExecuteUbergraph_Mannequin_Anim_Ikinema.K2Node_MakeStruct_IKinemaSolverTask'; perhaps the USTRUCT() was renamed or deleted?

[2019.07.10-20.53.53:133][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.Mannequin_Anim_Ikinema_C:ExecuteUbergraph_Mannequin_Anim_Ikinema.K2Node_MakeStruct_IKinemaSolverTask1'; perhaps the USTRUCT() was renamed or deleted?

[2019.07.10-20.53.53:133][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.Mannequin_Anim_Ikinema_C:ExecuteUbergraph_Mannequin_Anim_Ikinema.K2Node_MakeStruct_IKinemaSolverTask2'; perhaps the USTRUCT() was renamed or deleted?

[2019.07.10-20.53.53:133][  0]LogProperty: Error: Struct type unknown for property 'StructProperty /Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.Mannequin_Anim_Ikinema_C:AnimGraphNode_IKinemaVR_087157F744494C32B6B6C898375BCE5A'; perhaps the USTRUCT() was renamed or deleted?

[2019.07.10-20.53.53:134][  0]LogAnimation: Warning: Invalid animation root node index 165 on '/Game/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.Mannequin_Anim_Ikinema_C' (only 165 nodes)

[2019.07.10-20.53.53:134][  0]LogClass: Warning: Property AnimGraphNode_IKinemaVR_087157F744494C32B6B6C898375BCE5A of AnimGraphNode_IKinemaVR_087157F744494C32B6B6C898375BCE5A has a struct type mismatch (tag AnimNode_IKinemaVR != prop FallbackStruct) in package:  ../../../ProjectOffset_Ver_1/Content/AdvancedLocomotionV3/Characters/Mannequin/Mannequin_Anim_Ikinema.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.

[2019.07.10-20.53.53:824][  0]LogAIModule: Creating AISystem for world Village1

[2019.07.10-20.53.53:923][  0]LogLoad: Game class is 'VR_GameMode_C'

[2019.07.10-20.53.54:014][  0]LogWorld: Bringing World /Game/Maps/Village1.Village1 up for play (max tick rate 0) at 2019.07.10-22.53.54

[2019.07.10-20.53.54:021][  0]LogWorld: Bringing up level for play took: 0.094745

[2019.07.10-20.53.54:022][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Simon W
Posts: 376
Answer №4 [22.07.2019 15:03]
Edited: [22.07.2019 15:35]

Hey Marco,

 

In the IKinema.uplugin file, could you make sure that the 'LoadingPhases' for the plugin modules are as follows:

{   

    "Name": "JsonUtils",

    "Type": "Developer",

    "LoadingPhase": "PreDefault"

},

{   

    "Name": "IKinemaCore",

    "Type": "Runtime",

    "LoadingPhase": "PostConfigInit"

},

{   

    Name": "IKinemaEditor", 

    "Type": "Developer",   

    "LoadingPhase": "PreDefault"

},

{   

    "Name": "IKinemaRigTool", 

    "Type": "Developer",  

    "LoadingPhase": "PreDefault"

}

 

Also double check your animation blueprint for your character to make sure there are no deprecated nodes being used. We use the 'Setup IKINEMA Task Nodes' and not the 'Make .... ' ones which are automatically generated by unreal.

 

 

Marco Mazzei
Posts: 4
Quote of: from 22.07.2019 15:03

Hey Marco,

 

In the IKinema.uplugin file, could you make sure that the 'LoadingPhases' for the plugin modules are as follows:

{   

    "Name": "JsonUtils",

    "Type": "Developer",

    "LoadingPhase": "PreDefault"

},

{   

    "Name": "IKinemaCore",

    "Type": "Runtime",

    "LoadingPhase": "PostConfigInit"

},

{   

    Name": "IKinemaEditor", 

    "Type": "Developer",   

    "LoadingPhase": "PreDefault"

},

{   

    "Name": "IKinemaRigTool", 

    "Type": "Developer",  

    "LoadingPhase": "PreDefault"

}

 

Also double check your animation blueprint for your character to make sure there are no deprecated nodes being used. We use the 'Setup IKINEMA Task Nodes' and not the 'Make .... ' ones which are automatically generated by unreal.

 

 

Dear Simon,

Thank you for your reply, I will proceed as indicated from you but i can reply in two weeks.

Thank you again. 


You must also choose either Action for Maya or Action for MotionBuilder as a part of the package.


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